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Vote on New Classes!
The designs for new Classes have been submitted and so many great possibilities have popped up! Unfortunately, we only get to pick three Classes total to balance and implement, but we're hoping the coming options will stand as exciting additions. Each Armor Type comes with three choices that all completely unique in design. Make sure to head over to each of the polls and choose which Classes you'd like to see the most! The Polls will only be open for a few days before development needs to start. So make sure to get those votes in quick!

Agent Armor Poll

Vote Here!
  • Medic
    • While the Medics specialize in Healing themselves and Allies, they're not afraid to get blood on their hands in other ways.
    • Weapon Bonuses: Increased Damage with Knives and Shotguns (Does not stack with Marksman Augments)
    • Armor Bonus: Increased Defense/Max HP when using Agent Armor
    • Unique Bonus: Has an ability on Self or Allies to Heal Instantly (with a Cooldown)
  • Spy
    • Spies can Disguise themselves to confuse foes while dishing out damage using Knives or Shotguns.
    • Weapon Bonuses: Increased Damage with Knives and Shotguns (Does not stack with Marksman Augments)
    • Armor Bonuses: Increased Defense/Dodge with Agent Armor
    • Unique Bonus: Can use "Disguise" to transform themselves into another Player or Enemy temporarily. This can cause Enemies to attack one another instead of the Player.
  • Psychic
    • Apex's experiments have gifted a select few with the psychic gifts giving them unique abilities like psychic knockbacks and mental manipulation.
    • Weapon Bonuses: Increased Damage with Hammers and Throwing Knives
    • Armor Bonuses: Increased Defense with Agent Armor
    • Unique Bonus: Psychic Knockback can occur when attacked and defeating Enemies can cause them to become a Minion. (1 Minion Limit)


Kevlar Armor Poll

Vote Here!
  • Cyberneticist
    • Scientific tinkerers that can convert Cyber Mods into Grenades and lowers the effectiveness of others' Cyber Mods.
    • Weapon Bonuses: Increased Damage using Rifles and Knuckles
    • Armor Bonuses: Increased Defense with Kevlar Armor
    • Unique Bonus: Can Craft and Throw Cyber Mod Grenades
  • Bodyguard
    • Bodyguard's don't generally throw the first punch, but retaliate powerfully against those that do.
    • Weapon Bonuses: Increased Damage using Pistols and Knuckles (Marksman Augments apply to Pistols instead of Agent Augments)
    • Armor Bonuses: Increased Defense with Kevlar Armor
    • Unique Bonus: Hitting a Bodyguard has a chance to stun the attacker (Guaranteed stun if the Bodyguard is Unaggressive)
  • Recon
    • Recon Operatives are masters of making their way around enemy territory to gather intel.
    • Weapon Bonuses: Increased Damage using Rifles and Blades
    • Armor Bonuses: Increased Speed and can Dodge with Kevlar Armor
    • Unique Bonus: Can see and evade Proximity Sensors by Re-centering


Cyber Armor Poll

Vote Here!
  • Samurai
    • A cybernetic Blade Specialist with increased Speed and the ability to Cyber charge different targets at once.
    • Weapon Bonuses: Increased Damage with Blades
    • Armor Bonuses: Increased Defense and Speed with Cyber Armor
    • Unique Bonus: Can chain Cyber Charges between Enemies, but cannot go back to a previous target on a single Charge
  • Overdriven
    • A Drive specialist capable of unlocking a the extra potential of Drives through the use of cybernetic assimilation.
    • Weapon Bonuses: Increased Damage with Weapon Drives
    • Armor Bonuses: Increased Defense with Cyber Armor
    • Unique Bonus: Can use a 3rd Drive when wearing Cyber Armor and can Assimilate with a Drive, causing it to be consumed and providing a Buff with those effects for 24 hours (Assimilating with another Drive replaces this Buff)
  • Juggernaut
    • Builds up force on attacks that focuses on using Knuckles to block and pummel opponents without mercy.
    • Weapon Bonuses: Increased Damage with Knuckles
    • Armor Bonuses: Increased Defense with Cyber Armor
    • Unique Bonus: Knuckles deal more damage after successive hits and can Block attacks reducing damage to 1
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